24. Enforce a status quo. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. Everything is glorious. I win every space battle. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. Also, they are machine intelligence, which lowers their war exhaustion I think. when you can occupy everything but still lose. But in theory if not one of the empires sue for peace it could go on. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. 414K subscribers in the Stellaris community. And the AI only ends a war when both hit 100 %. It even had revanchism when you lost territory. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. . Every other paradox game has War Score which is basically a track of who is winning and by how much. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. If you are at a 100% warscore, AI will always accept all your demands. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. ago. 3 update that much. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. Remember to fully occupy every claimed system and. 2. Feb 10, 2020. #4. And war. g. Both planets are heavily defended but I. I'm pretty sure thats a bug and not intended. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. Mix and match till you come up to 200 and they will accept. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. They. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. I let the war go on for a while longer but it still won't let me end this war. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. Your enemy War Exhaustion will not increase beyond 100%. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. But it’s not likely. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. Every other paradox game has War Score which is basically a track of who is winning and by how much. ago. Here is my take on how the. Your perfect start is ruined, you got the Irassians yet again. Maybe 2-3. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. Occupation under the enemy's War Exhaustion is at 94%. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. You can go to the war screen and demand some/all of your objectives at any time during the war. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. due ti my war exhaustion being at 100 and the enemy at 14. Status quo peace means both sides keep any systems they have both occupied and claimed. 2. Do note, if you have claims against them, when they surrender, they won't be subjugated. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. No-one but federation members occupy planets or systems of the Ovarians. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. Occupation breeds resistance. You could give one or even both empires alloys. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. It doesn't measure anything. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. It's far more devastating than catapults and cannons, but they're always there. A big contributor is loss of ships. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. They haven't had a. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. They reached 100% war exhaustion after a few years, but they didn't surrender. I've noticed something in the game I'm in. One I was the aggressor and the current one the PC is the aggressor. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. . It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. Also, exhaustion doesn't matter that much. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. . If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. But since that red bar is counting War Exhaustion, I think you should triple check. However it won't let me. . War exhaustion for the small empire vs the AI Federation is at 89%. So I'm in a war with this one empire, and they won't surrender. If nothing's claimed and occupied, no side loses or gains anything. (because war). They can. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. The problem was I couldn't make status quo. The problem is that you usually do not. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. Aaronthelemon Dec 12, 2018 @ 6:48am. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. 1% reduction. War exhaustion . The war exhaustion in this. Question. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. war exhaustion is the percentages you see down in the bottom right on the little war icons there. War exhaustion represents your population’s willingness to continue fighting. I've been in two wars with the same enemy empire. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. EU4 peace deals are so much better. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. Same issue. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. To be exact, they are forced to ACCEPT a status quo. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Ships 'destroyed' this way cause 5x war exhaustion. A war of aggression was declared against me by an empire south of me (Nharr Empire). You can win a war with 100% war exhaustion while your opponent is at 1%. If you have 100 fleet cap you get. War exhaustion has two effects: 1. It was quite annoying. Stellaris is kind of simplified compared to other titles in war score. War exhaustion isn’t the same as war score in other pdx games. Just like the player can at most be forced to a status quo after 2 years at 100%. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. It depends on time and on losses you suffer, even in victory. Change my mind. In Stellaris it has no penalties at all. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Report. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. . There are no other mechanisms tied to it. I've noticed something in the game I'm in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. 631. Now type surrender <crisis empire id> <war id>. They always have my war exhaustion up by 5-7% more than their own. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. I am at 81% war exhaustion and my enemy is at 100%. So I'm in a war with this one empire, and they won't surrender. The ai only did status quo when it was at 100% war exhaustion for a little while. I have had this bug in original release but not since 1. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. The original empire has no reason to surrender as they are hoping the other empire will save them. But still. Once you have had 100% for 24 months you can force surrender. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Stellaris AAR: No Love, No Comfort. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. No Please explain your issue is in as much detail as possible. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Reply. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. If neither AI asks the other for peace, it can continue indefinitely. • 3 yr. They are also less likely to surrender. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. 75% of systems plus 75% war exhaustion would work). Think of Russia during WWII; they fought on despite taking massive losses. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. But still. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. [district id] effect add_planet. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. PlutonArioch Dec 10, 2022 @ 11:29pm. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. Even tho I’m running laps around their alliance, I can’t win. . Business, Economics, and Finance. Claims change hands as normal in EVERY type of war. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. War Exhaustion trigger percent: 40%. Passively over time while at war. Planets in stellaris I think fulfil all the conditions to surrender. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). If all your planets are claimed you could be in trouble lol. • 2 yr. Reply Attrition/war exhaustion is a fuzzy timer on wars. Usually I find they won't accept due to demanding unoccupied systems/planets. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. i joined a war as a third party and attacked them. Peace out via status quo and prepare for the next attack in 10 years. They don't have ships or fleets anymore. Especially if deployed for the years that a Stellaris war goes for. Slower war exhaustion is part of gestalt consciousness. Everything is glorious. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. That's your clearest indicator that you haven't occupied everything yet. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Also, they are machine intelligence, which lowers their war exhaustion I think. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. War needs a rework imo. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. But when they cap my war exhaustion I can be forced into surrender. Yet, Stellaris decided that they get almost no war exhaustion and I can't. #1. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. One I was the aggressor and the current one the PC is the aggressor. You can never 'force' a surrender. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. A couple of things. ago. white peace is your goal in war for Stellaris. 400K subscribers in the Stellaris community. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The still wouldn't accept subjugation despite my war goal getting to zero. War exhaustion is an iwin button. 3+ fleets. Surrender would only make the one who press it actually surrender. The AI doesn't auto surrender at 100% war exhaustion. 631. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. But then you see the dreaded pop up. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. This makes no sense and must be changed. 1. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. There's a war exhaustion calculation weirdness. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. That means every system and planet of ALL opponents, including allies, not just the main target. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. As for you vs them there are 3 main factors. Waging wars in Stellaris ever since the CB system was added was not exactly fun. I'm on good terms with them and they're huge. That's how we lost the Vietnam war, too. Usually I find they won't accept due to demanding unoccupied systems/planets. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. "Furthermore, I think Carthage should be destroyed. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. I typically play on commodore difficulty and I don't mind the 3. The extra +100 only applies to status quo lol. One I was the aggressor and the current one the PC is the aggressor. War exhaustion is not a measure of success or 'winning'. So here's what might have actually happened: 1. No Please explain your issue is in as much detail as possible. This is why anchorages are important. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. It made absolutely no sense. pathetic across the bored with no fleets. You'd peace out *before* you hit 100% war exhaustion in this case. #2. Elitewrecker PT Sep 17, 2021 @ 7:04am. wpflug13. You have to open the war view and choose "status quo. When your war exhaustion maxes out, you can be forced to accept a status quo peace. Some quick math will tell you that their war exhaustion is way over 100%. I'm not totally convinced you do understand the system. Cato, they are not the same in Stellaris either. 24. I'm on good terms with them and they're huge. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. . The "war exhaustion timer" is for status quo, not for complete victory. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. 3. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. You don't surrender because an enemy is shaking is fist at your walls. Novaseerblyat • Machine Intelligence • 6 mo. For occupation it is more important to occupy their planets, than the systems/starbases. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. no, there is no forced surrender. I'm just here to put my chips in the "war exhaustion is broken" stack. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. 1. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. I've noticed something in the game I'm in. However even several years after reaching 100% exhaustion. Also the fact that claims and capitol dont have very much weight in comparison. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. However -4 is not a lot and they do not have full exhaustion yet. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Don't fleet stack. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. You know one capitulates, but others fight still. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. I usually want the wars to end sooner rather. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Stellaris. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. One I was the aggressor and the current one the PC is the aggressor. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. 181. Reply. Buster_cherryUA. ago. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. frogandbanjo • 5 yr. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). The effect that has varies based on your war goals. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. That means their relative military strength is already at. I think you have basically disabled War Exhaustion. Make it make sense It does make sense: War Exhaustion is not war score. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. If you are in a long war your economy weakens , unrest grows , stability decreases etc. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. Every planet was more or less occupied. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. Ground combat takes place between the world owner's armies and the invader's armies. I can sympathize with many of the complaints but like the suggested solutions even less. However it won't let me. I've occupied more than half of an enemy's systems including his capital - the only planet he had. Eventually its +100 from exhaustion so still -50. You just need to wait for everyone to get max war exhaustion. ago. Just set reasonable war goals and go for those. Also, there's a timer, not immediately after reaching 100%. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Capture everything, and do it fast. Ship and army loses, occupation and technology. Thread starter Dragonkat42; Start date Mar 3, 2018;. The system is a little strange, but there is a logic behind it. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. It normally only ends than and not when only one hits it. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. 3 is based off the fleet value of the ship and your ship capacity. It seems you've only occupied 16% of their territory. Including, but not limited to, research, civics, and random events. Business, Economics, and Finance. they are fully occupied. Destroying the enemy's entire fleet only gets you. The Ovarians have reached 100% war exhaustion. But this didn't work because "my war goal does not allow surrender. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. 23 Badges. They have 2 planets left and I'm occupying both of them. You can only be forced to accept a white peace, which would have resulted in gains for you. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. A Status Quo Peace is you get to keep whatever claimed systems. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. The Negotiate UI is. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. That is not a Status Quo Peace. 1 Giltiriel • 5 yr. But no, they just give 0. The problem is that the gains are too high from certain things and it doesn't really care. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. Imagine declaring a war, taking all the territory you can. He attacks me twice, I lose some ships but win the battles. I have the +100 War Exhaustion and +50 Relative Navy Strength. 109 votes, 33 comments. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. I would rather say the opposite. War Exhaustion gain is done by losses as a percentage of your fleet cap. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%.